Introduction to Ancient Magicks
Ancient Magicks also referred to as Ancients, is a spell book with a bunch of very strong combat spells and some handy teleports that come into use as you progress into the later game portion of OSRS. You’re probably here because you are looking into PvP spells and becoming the next PvP mage to grace the servers.
How To Get Your Spell Book
To get your Ancients spell book, you must complete the quest Desert Treasure.
The NPC to speak to begin this quest is the Archaeologist at the Bedabin Camp southwest of Al Kharid.
And to start and complete this quest, you will need to accomplish a few things.
- Level 50 Magic
- Level 53 Thieving
- Level 50 Firemaking
- Level 10 Slayer
- The Dig Site
- Temple of Ikov
- The Tourist Trap
- Troll Stronghold
- Death Plateau
- Priest in Peril
- Waterfall Quest
To a new player, this might seem daunting, but if you have been playing for even a short while, you know that you get to everything in time, with the level grind and finishing quests. Follow the link to the quest on the OSRS wiki; it will give you all the information you need to accomplish your quest.
Once you finish your quest, you’ll get 20,000 Magic XP and 3 Quest Points.
Easiest Way to Switch Spell Books
Once you have completed Desert Treasure, the easiest way to get back to an Alter to switch to your new Ancient Magicks spell book is to use another player’s owned house with an Ancient or Occult alter inside. Check-in with others in your clan or even public chat to find someone with one of these alters since you need a level 80 construction to build one! Most of these publicly open houses use the portals in Yanille & Rimmington.
Suppose you can’t find someone with an alter built. In that case, you can head back to the Jaldraocht Pyramid in the Kharidian Desert, where a tunnel entrance to the throne room is accessible on the south side of the pyramid once you have completed the Desert Treasure quest.
Note: When you pray to switch from the regular to the ancient spell book, your prayer points will go to zero.
You may also switch up your spell books at will if you have level 99 magic and the magic cape – up to five times a day.
Ancient Magick Spells and Weapons
As mentioned above, both Combat and Teleport spells exist in the Ancient’s spell book. These spells require high-level runes to cast, and if you want to be able to auto-cast these spells, you will require the special staves listed below.
Weapons Used for Auto Casting
- Ancient Staff – Requires 50 Magic and 50 Attack to wield. It may be purchased from Eblis (for 80,000gp), located at the mystical mirrors southeast of the bandit camp, once Desert Treasure is completed.
- Ahrim’s Staff – Requires 70 Magic and 70 Attack to wield. If used with the rest of the Ahrim the Blighted’s set, it can auto-cast the ancient’s spells.
- Master Wand – Requires 60 Magic to wield. It can be purchased from the mage training area by exchanging pizazz points or from another player! (This wand can be upgraded to the Kodai wand if the player has a Kodai Insignia acquired from completing the quest Chambers of Xeric)
- Kodai Wand – Requires 80 Magic to wield. Provides unlimited water runes, 15% chance to negate runes cost when casting an offensive spell, and 15% more magic damage.
- Nightmare Staff – Requires 72 Magic and 50 Hit Points to wield. Received as a drop from killing The Nightmare. Used to create the Eldritch and Volatile staves.
- Eldritch Nightmare Staff – Requires 82 Magic to wield, created from adding an Eldritch orb to the Nightmare Staff.
- Volatile Nightmare Staff – Requires 82 Magic to wield, created from adding a Volatile orb to the Nightmare Staff.
Okay, now we will look at the combat magic that comes with the spell book you worked so hard for!
Ancient’s Combat Spells
Ancient Magicks do a LOT of damage but at a cost. The spells below have a hefty price to pay to use, but they are well worth it, especially the ice spells in PvP modes such as Castle Wars or the TzHaar Fight Pit. This is probably why you are here, though, right?
You unlock four different classes of spells: Smoke, Shadow, Blood, and Ice. These different spells types each have four spells that you can also cast that add the specific spell type’s additional effect.
- Smoke Spells are the only spell that can inflict poison damage on other players and NPCs, making them very strong against high HP enemies.
- Shadow Spells lower the enemy’s attack level, reducing the amount of damage they can dish out.
- Blood Spells heal 25% of the damage dealt back to the caster.
- Ice Spells freeze the target in place, preventing it from moving.
With the four different spell types, you can cast four different spells: Rush, Burst, Blitz, and Barrage.
- Rush and Blitz are single-target attacks, with Blitz being more powerful than the Rush spells but more costly.
- Burst and Barrage spells are multi-target attacks that hit a 3×3 grid surrounding the target, causing the effect to all in the area cast. Like the single target spells, Barrage spells are more powerful than the Burst spells but cost more to cast.
Based on their effects, we can see how powerful these spells would be in PvP combat modes, being able to use CC on the enemy, and get health back while doing large damage to the enemy!
Note: These spells are not allowed in Barbarian Assault.
Spell Requirements
Smoke Spells
- Smoke Rush – 50 Magic – Runes to Cast – 1x Air 1x Fire 2x Chaos 2x Death
- Smoke Burst – 62 Magic – Runes to Cast – 2x Air 2x Fire 4x Chaos 2x Death
- Smoke Blitz – 74 Magic – Runes to Cast – 2x Air 2x Fire 2x Blood 2x Death
- Smoke Barrage – 86 Magic – Runes to Cast – 4x Air 4x Fire 2x Blood 4x Death
Shadow Spells
- Shadow Rush – 52 Magic – Runes to Cast – 1x Air 2x Chaos 2x Death 1x Soul
- Shadow Burst – 64 Magic – Runes to Cast – 1x Air 4x Chaos 2x Death 2x Soul
- Shadow Blitz – 76 Magic – Runes to Cast – 2x Air 2x Blood 2x Death 2x Soul
- Shadow Barrage – 88 Magic – Runes to Cast – 4x Air 2x Blood 4x Death 3x Soul
Blood Spells
- Blood Rush – 56 Magic – Runes to Cast – 1x Blood 2x Chaos 2x Death
- Blood Burst – 68 Magic – Runes to Cast – 2x Blood 4x Chaos 2x Death
- Blood Blitz – 80 Magic – Runes to Cast – 4x Blood 2x Death
- Blood Barrage – 92 Magic – Runes to Cast – 4x Blood 4x Death 1x Soul
Ice Spells
- Ice Rush – 58 Magic – Runes to Cast – 2x Water 2x Chaos 2x Death
- Ice Burst – 70 Magic – Runes to Cast – 4x Water 4x Chaos 2x Death
- Ice Blitz – 82 Magic – Runes to Cast – 3x Water 2x Blood 2x Death
- Ice Barrage – 94 Magic – Runes to Cast – 6x Water 2x Blood 4x Death
Key things to keep in mind with the AOE spells. A larger creature like a Dragon takes up more than one space in the game. Whatever the size of the creature’s tile is, it will have a 3×3 effect from its effective size.
Ancient Teleportation Spells
The Ancients’ spell book gives us nine unique teleport spells located in both the Wilderness and the Zarosian Empire.
- Paddewwa Teleport – 54 Magic – Runes to Cast – 1x Air 1x Fire 2x Law – Teleports you to the entrance of the Edgeville Dungeon
- Senntisten Teleport – 60 Magic – Runes to Cast – 2x Law 1x Soul – Teleports you to the Digsite, between the Southgate and the Exam Centre
- Kharyrll Teleport – 66 Magic – Runes to Cast – 1x Blood 2x Law – Teleports you to Canifis inside the Tavern
- Lassar Teleport – 72 Magic – Runes to Cast – 4x Water 2x Law – Teleports you to the top of Ice mountain
- Dareeyak Teleport – 78 Magic – Runes to Cast – 2x Air 3x Fire 2x Law – Teleports you to the western ruins in the Wilderness
- Carallangar Teleport – 84 Magic – Runes to Cast – 2x Law 2x Soul – Teleports you to the Graveyard of Shadows in the Wilderness
- Teleport to Target – 85 Magic – Runes to Cast – 1x Chaos 1x Death 2x Law – Teleports you to an assigned target in the Wilderness, only usable on Target worlds. This is a PvP element in the Wilderness.
- Annakarl Teleport – 90 Magic – Runes to Cast – 2x Blood 2x Law – Teleports you to the Demonic Ruins in the Wilderness
- Ghorrock Teleport – 96 Magic – Runes to Cast – 8x Water 2x Law – Teleports you to the Frozen Wastes Plateau in the Wilderness
Many teleports transport you to places that may otherwise take a long time to travel to and are very beneficial to any serious OSRS players out there. Don’t hesitate to get your Ancient Magicks to spell book, but remember just how costly it will be to cast these spells often!